Flip Character in Unity3d 5
Introduction
In Unity3d 5, there is built-in “Flip” support. You don’t need to write your own facingRight
Soution
public class Player : MonoBehaviour {
private Rigidbody2D myRigidbody2D;
private SpriteRenderer sprite;
private void Flip(){
if (!Mathf.Approximately (myRigidbody2D.velocity.x, 0f))
sprite.flipX = myRigidbody2D.velocity.x < 0f;
}
}